AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in New Zealand, Q2 2022
Discover the performance of the top 5 third-person games on the Android platform in New Zealand during the second quarter of 2022. Data provided by Sensor Tower.
During the second quarter of 2022, the top 5 third-person games on the Android platform in New Zealand showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
PUBG MOBILE from Level Infinite saw its weekly revenue peak at approximately $19.5K in mid-April, with a noticeable dip to $8.4K by the end of June. Weekly downloads fluctuated slightly, peaking at 607 in mid-April, while weekly active users gradually declined from around 7.9K in late March to about 7.3K by the end of June.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a significant spike in weekly revenue, reaching $10.3K by the end of May, before stabilizing around $4.1K towards the end of June. Weekly downloads remained relatively stable, hovering around 300, while weekly active users showed a slight downward trend, starting from 9.3K in late March and settling around 8.3K by the end of June.
Guns of Glory: Lost Island from FunPlus International AG had a steady increase in weekly revenue, culminating at about $6.5K by the end of June. Weekly downloads, however, showed a declining trend, dropping from 217 in late March to just 30 by the end of June. Weekly active users also saw a decline, from 1.1K in late March to 561 by the end of June.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had varied weekly revenue, peaking at $5.3K in late April but falling to $1.9K by the end of June. Weekly downloads showed a steady increase from 64 in late March to 82 by the end of June, while weekly active users remained relatively stable, fluctuating around 1.1K.
DRAGON BALL LEGENDS also from Bandai Namco Entertainment Inc. saw a significant increase in weekly revenue, reaching $10.7K by the end of May. Weekly downloads were consistent, with a peak of 432 in early May and ending at 382 by the end of June. Weekly active users showed an upward trend, from approximately 4.3K in late March to about 4.8K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s platform.